Skip to main content

A Teaching Experience of the Human-Computer Interaction Course in a Master Program

  • Conference paper
  • First Online:
Advances in Human Factors in Training, Education, and Learning Sciences (AHFE 2019)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 963))

Included in the following conference series:

Abstract

Learning-by-doing is an educational theory which establishes that the students learn in a more effective way if they are involved in experiences of the real world instead of passively listening. In the HCI course of the Master Program in Informatics, of the Pontifical Catholic University of Peru, the professors proposed the active-learning approach for the teaching of several topics related to HCI such as usability, user-centered design, human factors, accessibility, ergonomics and internationalization that are nowadays relevant concepts for the design process of graphical user interfaces. For this purpose, we received the committed collaboration of a local financial entity, the BBVA Continental Bank, which voluntarily agreed to establish a set of requirements for the design of GUIs that support the implementation of new features in ATMs. This proposed exercise has allowed the students to apply what they learned in real work situations, and to consolidate the discussed concepts from practice.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Santoso, H.B., Schrepp, M.: Importance of User Experience Aspects for Different Software Product Categories, pp. 231–241. Springer, Singapore (2018)

    Google Scholar 

  2. Ashraf, M., Khan, L., Tahir, M., Alghamdi, A., Alqarni, M., Sabbah, T., Khan, M.: A study on usability awareness in local IT industry. Int. J. Adv. Comput. Sci. Appl. 9, 427–432 (2018)

    Google Scholar 

  3. Mirri, S., Roccetti, M., Salomoni, P.: Collaborative design of software applications: the role of users. Human-centric Comput. Inf. Sci. 8, 6 (2018)

    Article  Google Scholar 

  4. Dewey, J.: Experience and Education. Kappa Delta Pi, Free Press, New York (1997)

    Google Scholar 

  5. Aubrey, K., Riley, A.: Understanding & Using Educational Theories. SAGE Publications Ltd, London (2016)

    Google Scholar 

  6. CRISS: Applying ‘Learning by doing’ and group work in class. https://www.crissh2020eu/applying-learning-group-work-class/. Accessed 5 Feb 2019

  7. Anzai, Y., Simon, H.A.: The theory of learning by doing. Psychol. Rev. 86, 124–140 (1979)

    Article  Google Scholar 

  8. Soloway, E., Marx, R.W., Krajcik, J.S., Guzdial, M., Palincsar, A.: Motivating project-based learning: sustaining the doing, supporting the learning AU - Blumenfeld, Phyllis C. Educ. Psychol. 26, 369–398 (1991)

    Article  Google Scholar 

  9. Moquillaza, A., Molina, E., Noguera, E., Enríquez, L., Muñoz, A., Paz, F., Collazos, C.: Developing an ATM Interface Using User-Centered Design Techniques, pp. 690–701. Springer, Cham (2017)

    Google Scholar 

  10. LeRouge, C., Ma, J., Sneha, S., Tolle, K.: User profiles and personas in the design and development of consumer health technologies. Int. J. Med. Inform. 82, e251–e268 (2013)

    Article  Google Scholar 

  11. Sutcliffe, A.: User-Centered Requirements Engineering: Theory and Practice. Springer, Heidelberg (2002)

    Google Scholar 

  12. Ferreira, B., Silva, W., Oliveira, E., Conte, T.: Designing personas with empathy map. In: 27th International Conference on Software Engineering and Knowledge Engineering (SEKE 2015), pp. 501–505 (2015)

    Google Scholar 

  13. Gray, D., Brown, S., Macanufo, J.: Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. O’Reilly Media, Sebastopol (2010)

    Google Scholar 

  14. Truong, K.N., Hayes, G.R., Abowd, G.D.: Storyboarding: an empirical determination of best practices and effective guidelines. In: Proceedings of the 6th Conference on Designing Interactive Systems, pp. 12–21. ACM, University Park (2006)

    Google Scholar 

  15. Newman, M.W., Landay, J.A.: Sitemaps, storyboards, and specifications: a sketch of web site design practice. In: Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, pp. 263–274. ACM, New York City (2000)

    Google Scholar 

  16. Snyder, C.: Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. Morgan Kaufmann, San Francisco (2003)

    Google Scholar 

  17. Paz, F., Paz, F.A., Villanueva, D., Pow-Sang, J.A.: Heuristic evaluation as a complement to usability testing: a case study in web domain. In: 2015 12th International Conference on Information Technology - New Generations, pp. 546–551 (2015)

    Google Scholar 

  18. Nielsen, J., Molich, R.: Heuristic evaluation of user interfaces. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 249–256. ACM, Seattle (1990)

    Google Scholar 

  19. Murillo, B., Pow Sang, J., Paz, F.: Heuristic Evaluation and Usability Testing as Complementary Methods: A Case Study, pp. 470–478. Springer International Publishing (2018)

    Google Scholar 

Download references

Acknowledgments

The authors thank all the participants involved in this teaching experience that has allowed the development of the present research work. This study is highly supported by the Section of Informatics Engineering of the Pontifical Catholic University of Peru and the “HCI, Design, User Experience, Accessibility & Innovation Technologies Research Group (HCI-DUXAIT)”. HCI-DUXAIT is a research group of the Pontificia Universidad Católica del Perú (PUCP).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Freddy Paz .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Paz, F., Paz, F.A., Moquillaza, A., Falconi, F. (2020). A Teaching Experience of the Human-Computer Interaction Course in a Master Program. In: Karwowski, W., Ahram, T., Nazir, S. (eds) Advances in Human Factors in Training, Education, and Learning Sciences. AHFE 2019. Advances in Intelligent Systems and Computing, vol 963. Springer, Cham. https://doi.org/10.1007/978-3-030-20135-7_13

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-20135-7_13

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-20134-0

  • Online ISBN: 978-3-030-20135-7

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics