Skip to main content

Virtual Reality in Support of Maritime Rescue Training

  • Conference paper
  • First Online:
Advances in Human Factors and Systems Interaction (AHFE 2020)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1207))

Included in the following conference series:

  • 1508 Accesses

Abstract

One of the main missions of the maritime authorities is to provide safety for people at sea. This task often involves specialized trained professionals either lifeguards at the beaches, as well as divers assigned to search & rescue (SAR) ships and helicopters. Training professionals for rescue operations at sea is a demanding process due to the challenging requirements of the real scenarios, frequently involving harsh weather conditions. Nevertheless, such training is critical to ensure the safety of the team and ensure the success of future rescue missions. The current paper describes the process followed in the design and development of an interactive environment using virtual reality, designed for the training of maritime rescue teams. The process resorted to interdisciplinary domains, such as user experience, gamification and storytelling, for delivering a product usable, motivating, efficiency and fun. The final validation of the solution is performed through usability tests with a sample of lifeguards and divers that experienced the VR solution. The rescue professionals are submitted to a survey in order to evaluate users’ effectiveness, satisfaction and ease of learn. Results are analyzed to assessing the degree of compliance of the final product with the requirements and gather requirements for the next development iteration.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. ISN: Manual do nadador salvador. Instituto de Socorros a Náufragos (2008)

    Google Scholar 

  2. Freina, L., Ott, M.: A literature review on immersive virtual reality in education: state of the art and perspectives. In: 2015 Proceedings of eLearning Software Education, vol. 1, pp. 133–141 (2015)

    Google Scholar 

  3. Slant: What are the best game engines for Virtual Reality development? https://www.slant.co/topics/2202/~best-game-engines-for-virtual-reality-development. Accessed 20 Jan 2020

  4. Guttentag, D.A.: Virtual reality: applications and implications for tourism. Tour. Manag. 31(5), 637–651 (2010)

    Article  Google Scholar 

  5. Robson, K., Plangger, K., Kietzmann, J.H., McCarthy, I., Pitt, L.: Is it all a game? Understanding the principles of gamification. Bus. Horiz. 58(4), 411–420 (2015)

    Article  Google Scholar 

  6. Chou, Y.-K.: Actionable gamification: beyond points, badges, and leaderboards (2016)

    Google Scholar 

  7. Truong, K.N., Hayes, G.R., Abowd, G.D.: Storyboarding: an empirical determination of best practices and effective guidelines. In: Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS 2006), pp. 12–21 (2006)

    Google Scholar 

  8. Simonsen, J.G.: User experience. In: The Wiley Handbook of Human Computer Interaction Set (2017)

    Google Scholar 

  9. Lifes, E.: Técnicas de salvamento - nado aproximação, mergulho pranchado e abordagem. https://www.youtube.com/watch?v=Ff0FLNw5m4M. Accessed 10 Jan 2020

  10. Sauro, J.: Measuring usability with the system usability scale. https://measuringu.com/sus/. Accessed 12 Jan 2020

Download references

Acknowledgments

The work was funded by the Portuguese Navy.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Anacleto Correia .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Correia, A., Simões-Marques, M., Luzes, T. (2020). Virtual Reality in Support of Maritime Rescue Training. In: Nunes, I. (eds) Advances in Human Factors and Systems Interaction. AHFE 2020. Advances in Intelligent Systems and Computing, vol 1207. Springer, Cham. https://doi.org/10.1007/978-3-030-51369-6_16

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-51369-6_16

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-51368-9

  • Online ISBN: 978-3-030-51369-6

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics