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Designing Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology

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Advances in Human Factors and System Interactions (AHFE 2021)

Abstract

The current research focuses on building a set of games for training and improving people’s cognitive abilities with intellectual disabilities. Serious games (SGs) can be an effective training coaching and assistance method for persons with intellectual disabilities because they are effective learning tools that motivate students. The application to stimulate cognitive abilities development consists of 22 mini-games hosted on the LudoMinga platform. For better development in the environment, it is essential that people with intellectual disabilities develop cognitive functions, understood as the mental processes necessary to carry out any task, enabling the reception, selection, transformation, storage, processing, and retrieval of information. For the development of the application, the user-centered design approach of the iPlus methodology is followed. This article illustrates the development of the application using iPlus.

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Acknowledgments

The Senescyt has funded this work through the National research financing program (INÉDITA).

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Correspondence to Marco Santórum .

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Santórum, M. et al. (2021). Designing Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology. In: Nunes, I.L. (eds) Advances in Human Factors and System Interactions. AHFE 2021. Lecture Notes in Networks and Systems, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-79816-1_32

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  • DOI: https://doi.org/10.1007/978-3-030-79816-1_32

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-79815-4

  • Online ISBN: 978-3-030-79816-1

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