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A Theoretical Model of Video Game Design in the Educational Context

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Advances in Usability, User Experience, Wearable and Assistive Technology (AHFE 2021)

Abstract

The present study seeks to review an educational video game design model proposed by Navarro and his collaborators. For this purpose, the study analyzes the development and design of three educational video games that used this model. Based on these experiences, the modifications made include 1) Inclusion of work teams, 2) Inclusion of iterative processes, 3) Eliminate Rules as a component of the model, and 4) a revision of the definitions of the components. The main input of the obtained results resides in the development of a framework for educational video game design that combines design areas with the necessary educational components to achieve the learning objectives proposed.

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Correspondence to Sergio Luis Martinez Palomino .

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Palomino, S.L.M., Landayeta, V.E.C., Velarde, M.V.V., Chueca, M.J.E., Delmás, E.A.M. (2021). A Theoretical Model of Video Game Design in the Educational Context. In: Ahram, T.Z., Falcão, C.S. (eds) Advances in Usability, User Experience, Wearable and Assistive Technology. AHFE 2021. Lecture Notes in Networks and Systems, vol 275. Springer, Cham. https://doi.org/10.1007/978-3-030-80091-8_23

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  • DOI: https://doi.org/10.1007/978-3-030-80091-8_23

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