Abstract
Design is a field of knowledge that studies objects and the relationships they establish with human beings. It plays a fundamental role in designing artifacts, equipment, and structures, intended to be used by most people, regardless of age or condition. The development of new specific games for a senior distribution designed by designers, outlined with a collaboration of extended professional teams with complementary skills and competencies that integrate users in their design, is crucial to overcome the stigma referenced with the notion that games are used exclusively in childhood and adolescence. Involving end-users in project development, taking into account what is relevant, allows for faster and more effective results. Listening, seeing, and analyzing are approaches the project must integrate since what the elderly say sometimes is not what they think, feel, or do.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
The designer directs his efforts towards the immediate improvement of the human environment (Bonsiepe, 1965).
- 2.
All that we do, almost all the time, designs, for design is basic to all human activity (Papanek, 1984, p. 3).
- 3.
Design can and must become a way in which young people can participate in changing society (Papanek, 1984, p. xiii).
- 4.
WHO: Aging and Health. Geneva, 2020, https://www.who.int/news-room/fact-sheets/detail/ageing-and-health.
- 5.
“Co-design with tools for creativity and communication with people who will benefit from the design process” Liz Sanders.
- 6.
ESAD College of Art and Design.
- 7.
The CIVAS - Center for Children, Old Age, and Social Support is a social support equipment for the elderly, where the satisfaction of their most basic needs is guaranteed, contributing to the maintenance of the elderly population in their socio-family environment.
References
Cabral, M. (Coor.): Processos de envelhecimento em Portugal. Usos do tempo, redes sociais e condições de vida. FFMS Fundação Francisco Manuel dos Santos, Lisboa (2014)
Ferreira, O.G.L., et al.: O envelhecimento ativo sob o olhar de idosos funcionalmente idependentes. Rev. Esc. Enferm. U.S.P. 44(4), 1065–1069 (2010)
Hollwich, M., Mau, B.: New Aging: Live Smarter Now to Live Better Forever. Penguin Books, London (2016)
Bonsiepe, G.: Del objeto a la interfase. Mutaciones del Diseño. Ed. Infinito, Buenos Aires (1999)
Heller, S., Bierut, M., Helfand, J.: Looking Closer 3: Classic Writings on Graphic Design. Allworth Press, New York (1999)
Papanek, V.: Design for the Real World: Human Ecology and Social Change. Thames and Hudson, London (1984)
Margolin, V.: Building a better world. https://hiatusbookblog.wordpress.com/2013/08/01/victor-margolin-eng/
Neto, C.: Motricidade e Jogo na Infância, 3rd edn. Editora Sprint, Rio de Janeiro (2001)
Scharoun, L., Hills, D., Montana-Hoyos, C., Peng, F., Sung, V.: Cross-Cultural Design for Healthy Aging. Intellect, Melbourne (2020)
Noble, I., Bestley, R.: Visual Research: An Introduction to Research Methodologies in Graphic Design, 2nd edn. AVA Publishing Ltd., London (2011)
Norman, D.: The Design of Everyday Things. Emotional Design. Basic Books, New York (2013)
Harwell, S.: Project-based learning. In: Blank, W.E., Harwell, S. (eds.) Promising Practices for Connecting High School to the Real World, pp. 23–28. University of South Florida, Tampa (1997). (ERIC Document Reproduction Service No. ED407586)
Bürdek, B.: Design: História, teoria e prática do design de produtos. Edgard Blücher, São Paulo (2010). (Colonia, 2005)
Manzini, E.: Design para a inovação social e sustentabilidade. Comunidades criativas, organizações colaborativas e novas redes projetuais. E-Papers, Brasil (2008)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Azevedo, M., Lemos, J. (2021). Games for Seniors - An Interactive Artifact for the Aging Population. In: Kalra, J., Lightner, N.J., Taiar, R. (eds) Advances in Human Factors and Ergonomics in Healthcare and Medical Devices. AHFE 2021. Lecture Notes in Networks and Systems, vol 263. Springer, Cham. https://doi.org/10.1007/978-3-030-80744-3_53
Download citation
DOI: https://doi.org/10.1007/978-3-030-80744-3_53
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-80743-6
Online ISBN: 978-3-030-80744-3
eBook Packages: EngineeringEngineering (R0)