Abstract
This article shows the Integral Foundation users' review for the Special Child (FINE), to the findings of an initial characterization and a derived statistic for applying psychotechnical instruments, specifically from the Adaptive Behavior Evaluation System. It shows important data regarding adaptive behavior and the users' executive functions before designing serious games to improve their socio-cognitive abilities. Among the most relevant results, it was determined that the study population shows limitations in the adaptive abilities obtaining the following scores: the rating of social domain 64 points, conceptual index 55.7, and the practical index 60, by which the general level of adaptive behavior stands at the one percentile, considering it at the lowest operating rank.
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Acknowledgment
This work has been funded by Secretariat for Higher Education, Science, Technology, and Innovation through the National research financing program (INÉDITA), under the Convention No.: 20190003CI and project code: PIC-18-INE-EPN-003.
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Gaitero, C.C. et al. (2021). Assessment of Adaptive Behavior in the Design of Serious Games for People with Disabilities. In: Shin, C.S., Di Bucchianico, G., Fukuda, S., Ghim , YG., Montagna, G., Carvalho, C. (eds) Advances in Industrial Design. AHFE 2021. Lecture Notes in Networks and Systems, vol 260. Springer, Cham. https://doi.org/10.1007/978-3-030-80829-7_55
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DOI: https://doi.org/10.1007/978-3-030-80829-7_55
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