Abstract
The goal of this position paper is to explore an existing structured gestural language, called Soundpainting, to control and direct a swarm of autonomous drones. Soundpainting already integrates the notion of groups of entities and makes it possible to address one single entity of a set/subset, still being able to address the set as a whole. The key point is that Soundpainting has been designed for directing a set of improvising live performers, and, thus, we link this ability of improvisation to the capacity of decision of the autonomous drones. Indeed, Soundpainting allows a real exchange and an adaptive dialogue between the soundpainter and the group, enabling contextual interpretation by each individual, and generating rich interaction and dialogue. With a systematical analysis of the Soundpainting gestures, we show that it is perfectly adaptable to the context of the flying swarms of drones.
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Notes
- 1.
We have kept the word used page 120 of [4].
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Acknowledgements
Authors would like to thank the “Initiative d’Excellence” of Bordeaux University and Euskampus for their support, Baptiste Audemard (ESTIA Engineering School, France) for his contribution in the formatting of this article, Joseph Canou (ESTIA, France) for his advices in the design of drones, and Shlomo Dubnov (University of California, San Diego, US), Pierre Cauchart (SCRIME, Talence, France), Jean-Michaël Celerier (LaBRI et Blue Yeti, Bordeaux, France) for their fruitful discussions.
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Couture, N., Bottecchia, S., Chaumette, S., Cecconello, M., Rekalde, J., Desainte-Catherine, M. (2018). Using the Soundpainting Language to Fly a Swarm of Drones. In: Chen, J. (eds) Advances in Human Factors in Robots and Unmanned Systems. AHFE 2017. Advances in Intelligent Systems and Computing, vol 595. Springer, Cham. https://doi.org/10.1007/978-3-319-60384-1_5
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DOI: https://doi.org/10.1007/978-3-319-60384-1_5
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