Skip to main content

Preventing Trauma Accidents in Children: An Ecosystem Based on Interactive Ludic Activities for Mobile and Web-Based Environments

  • Conference paper
  • First Online:
Advances in Usability and User Experience (AHFE 2017)

Abstract

This research develops an informatics application, consisting in four virtual games that present three situations in which trauma produced by accidents in children occur. The games contain preventive information, supported by graphics which describe secure behavior, possible consequences of accidents and some elements that the child needs to avoid, immerse in children’s common sceneries as home and school. A familiar character (dog) was implemented to create a reference of security in children, so they could be able to associate all the information presented, in one figure. The tool was tested with two groups of regular school students from third to fifth grade. 31 children assisted to a traditional workshop, including physical ludic activities to transmit preventive information about accidents, and 30, learnt through the informatics application. Finally, students were evaluated through a brief questionnaire. In a preliminary analysis, results showed a higher impact on the group that used the informatics application, overpassing the traditional workshop with 6% points. To verify this, the results of the different topics of the workshops: pedestrian accidents, burns and intoxication, were averaged, evidencing a precision of 73.14% for the traditional workshop, and 79.72% for the one using the application. This result will be complemented in the future, with a second analysis of variables, to determine the relationship between the elements of the virtual games and the effectiveness of the achieved learning.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Peden, M., Oyegbite, K., Ozanne-Smith, J., Hyder, A.A., Branche, C., Rahman, A.F., Bartolomeos, K.: Informe mundial sobre prevención de las lesiones en los niños. Organización Mundial de la Salud. Organización Panamericana de la Salud. UNICEF, Washington, DC (2012)

    Google Scholar 

  2. Paulsen, S., Mejia, S.: Factores de riesgo para accidentes en niños: Hospital del Niño “Dr. Ovidio Aliaga Uria”. Revista chilena de pediatría 76(1), 98–107 (2005)

    Google Scholar 

  3. Achana, F.A., Sutton, A.J., Kendrick, D., Wynn, P., Young, B., Jones, D.R., Cooper, N.J.: The effectiveness of different interventions to promote poison prevention behaviours in households with children: a network meta-analysis. PLoS ONE 10(4), e0121122 (2015)

    Article  Google Scholar 

  4. Arbogast, H., Burke, R.V., Muller, V., Ruiz, P., Knudson, M.M., Upperman, J.S.: Randomized controlled trial to evaluate the effectiveness of a video game as a child pedestrian educational tool. J. Trauma Acute Care Surg. 76(5), 1317–1321 (2014)

    Article  Google Scholar 

  5. Contreras Espinosa, R.S.: Presentación. Juegos digitales y gamificación aplicados en el ámbito de la educación. RIED: Revista Iberoamericana de Educación a Distancia 19(2), 27–33 (2016)

    Google Scholar 

  6. Varetta, D.: Lo lúdico en la enseñanza-aprendizaje del léxico: propuesta de juegos para las clases de ELE. redELE: Revista Electrónica de Didáctica ELE 3(7) (2006)

    Google Scholar 

  7. Coles, C.D., Strickland, D.C., Padgett, L., Bellmoff, L.: Games that “work”: using computer games to teach alcohol-affected children about fire and street safety. Res. Dev. Disabil. 28(5), 518–530 (2007)

    Article  Google Scholar 

  8. Camós, J. (2017). Educación Vial: cuatro juegos para niños de 6 a 11 años. Circula Seguro. Retrieved 6 Mar 2017. from http://www.circulaseguro.com/educacion-vial-cuatro-juegos-para-ninos-de-6-a-11-anos/

  9. Didactalia: material educativo. Didactalia.net (2011). https://didactalia.net/comunidad/materialeducativo/recurso/teo-y-bea-un-dia-en-casa. Retrieved 6 March 2017

  10. Didactalia: material educativo. Didactalia.net (2014). https://didactalia.net/comunidad/materialeducativo/recurso/el-bosque-encantado-aecc/. Retrieved 6 Mar 2017

  11. Benítez, G.S.: Las estrategias de aprendizaje a través del componente lúdico (2010)

    Google Scholar 

  12. Duarte, D.: Ambientes de aprendizaje: una aproximación conceptual. Estudios pedagógicos (Valdivia) 29, 97–113 (2003)

    Google Scholar 

  13. Díaz, F.J., Queiruga, C.A., Fava, L.A.: EGB-Virtual: el juego didáctico en el aprendizaje. In: X Congreso Argentino de Ciencias de la Computación (2004)

    Google Scholar 

  14. Margulis, L.: El Aspecto Lúdico del e-Learning: El juego en entornos virtuales de aprendizaje. Revista Digital de Investigación en Docencia Universitaria 3(1), 13 (2007)

    Google Scholar 

Download references

Acknowledgments

The authors want to express their gratitude to the “Consorcio Ecuatoriano para el Desarrollo de Internet Avanzado CEDIA” for the funds provided to carrying out research, development and innovation processes through the projects generated through the “Grupo de Trabajo en Telemedicina/Telesalud de CEDIA”.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Daniel Pulla-Sánchez .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG

About this paper

Cite this paper

Pulla-Sánchez, D., Quisi-Peralta, D., Wong, V.CL., Moreno-Luzuriaga, G., Robles-Bykbaev, V., Timbi-Sisalima, C. (2018). Preventing Trauma Accidents in Children: An Ecosystem Based on Interactive Ludic Activities for Mobile and Web-Based Environments. In: Ahram, T., Falcão, C. (eds) Advances in Usability and User Experience. AHFE 2017. Advances in Intelligent Systems and Computing, vol 607. Springer, Cham. https://doi.org/10.1007/978-3-319-60492-3_12

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-60492-3_12

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60491-6

  • Online ISBN: 978-3-319-60492-3

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics