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Voice-Control as a New Trend in Games Applications

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Advances in Human Factors in Wearable Technologies and Game Design (AHFE 2017)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 608))

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Abstract

Nowadays, we’re moving to a new world of technology and input devices designed to fit specific times and places, such like voice activation for computer games and app games. Automatic speech recognition systems are not a new concept in modern app games. Developers believe gesture-based technology, along with voice-activation technology, will inspire entirely new kinds of games. This paper aims at find a new trend of app games, and that can be universally applied for designing inclusive games. Voice-control app games involve a variety of play types, They increase the playing more interesting and interactive.

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Correspondence to Wenjin Qin .

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Qin, W., Li, C. (2018). Voice-Control as a New Trend in Games Applications. In: Ahram, T., Falcão, C. (eds) Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2017. Advances in Intelligent Systems and Computing, vol 608. Springer, Cham. https://doi.org/10.1007/978-3-319-60639-2_24

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  • DOI: https://doi.org/10.1007/978-3-319-60639-2_24

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60638-5

  • Online ISBN: 978-3-319-60639-2

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