Skip to main content

The Effects of Weight on Comfort of Virtual Reality Devices

  • Conference paper
  • First Online:
Advances in Ergonomics in Design (AHFE 2018)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 777))

Included in the following conference series:

Abstract

With the development of technology, the virtual reality (VR) headsets are widely accepted and used for leisure activities and training. However, research about the comfort of the VR headsets was rarely done. The study investigated the relationships between weight of VR headsets and subjective discomfort and pressure load on the head. One-way within-subject ANOVA was conducted to test statistical differences of subjective discomfort scores and pressure loads against weight. In all three types of VR headsets, the overall subjective discomfort and pressure loads are increasing with weight. Generally, the lower weight made users feel better when wearing VR devices. Meanwhile, the integrated head-wear headset felt more comfortable than the soft belts headset as a whole. Some suggestions about improving comfort of VR device is presented.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Sutherland, I.E.: The ultimate display. In: Multimedia: From Wagner to Virtual Reality. Norton, New York (1956)

    Google Scholar 

  2. Chryssolouris, G., Mavrikios, D., Fragos, D., Karabatsou, V.: A virtual reality based experimentation, environment for the verification of human-related factors in assembly process. Robot. Comput. Integr. Manuf. 16(4), 267–276 (2000)

    Article  Google Scholar 

  3. Statista: Virtual Reality Hardware Market Size Worldwide from 2016 to 2020 (2016). https://www.statista.com/statistics/550461/virtual-reality-market-size-worldwide/

  4. Steed, A., Julier, S.: Design and implementation of an immersive virtual reality system based on a smartphone platform. In: 2013 IEEE Symposium on 3D User Interfaces (3DUI), pp. 43–46 (2013)

    Google Scholar 

  5. Li, X., Yi, W., Chi, H., Wang, X., Chan, A.: A critical review of virtual and augmented reality (VR/AR) applications in construction safety. Autom. Constr. 86, 150–162 (2018)

    Article  Google Scholar 

  6. Innocenti, A.: Virtual reality experiments in economics. J. Behav. Exp. Econ. 69, 71–77 (2017)

    Article  Google Scholar 

  7. Kim, H.K., Park, J., Choi, Y., Choe, M.: Virtual reality sickness questionnaire (VRSQ): motion sickness measurement index in a virtual reality environment. Appl. Ergon. 69, 66–73 (2018)

    Article  Google Scholar 

  8. Chihara, T., Seo, A.: Evaluation of physical workload affected by mass and centre of mass of head-mounted display. Appl. Ergon. 68, 204–212 (2017)

    Article  Google Scholar 

  9. Baber, C., Knight, J., Haniff, D., Cooper, L.: Ergonomics of wearable computers. Mob. Netw. Appl. 4(1), 15–21 (1999)

    Article  Google Scholar 

  10. McCauley-Bell, P.R.: Ergonomics in virtual environments. In: Stanney, K.M. (ed.) Handbook of Virtual Environments, Design, Implementation, and Applications, pp. 807–826. Lawrence Erlbaum Associates, London (2002)

    Google Scholar 

  11. Melzer, J.E., Brozoski, F.T., Letowski, T.R., Harding, T.H., Rash, C.E.: Guidelines for HMD Design in Helmet-Mounted Displays: Sensation, Perception, and Cognition Issues, pp. 805–848. U.S. Army Aeromedical Research Laboratory, Fort Rucker, AL (2009)

    Google Scholar 

  12. LeClair, B., O’Connor, P., Podrucky, S., Lievers, W.B.: Measuring the mass and center of gravity of helmet systems for underground workers. Int. J. Ind. Ergon. 64, 23–30 (2018)

    Article  Google Scholar 

  13. Chang, J., Jung, K., Kim, W., Moon, S.K., Freivalds, A., Simpson, T.W., Baik, S.P.: Effect of weight balance on a 3D TV shutter type glasses: subjective discomfort and physical contact load on the nose. Int. J. Ind. Ergon. 44(6), 801–809 (2014)

    Article  Google Scholar 

Download references

Acknowledgments

This research was support by the crucial technology exploration and application on ceramic 3D printing based on digital innovation design program and HW next generation virtual reality device study program through Hunan University.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yan Yan .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer International Publishing AG, part of Springer Nature

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Yan, Y., Chen, K., Xie, Y., Song, Y., Liu, Y. (2019). The Effects of Weight on Comfort of Virtual Reality Devices. In: Rebelo, F., Soares, M. (eds) Advances in Ergonomics in Design. AHFE 2018. Advances in Intelligent Systems and Computing, vol 777. Springer, Cham. https://doi.org/10.1007/978-3-319-94706-8_27

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-94706-8_27

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-94705-1

  • Online ISBN: 978-3-319-94706-8

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics