Abstract
In this paper we present a model for user experience (UX) design and an architectural design of the IoT ecosystem employed in students’ activities tracking. It builds on an idea to apply IoT in the learning process of college students in order to provide better insight into the origin of their success, and possibly to improve it. The Ideation phase of the IoT ecosystem was conducted by using a questionnaire and focus group techniques to identify students’ needs, as well as UX research techniques to empathize with future users in order to deliver broad ideas for the future IoT ecosystem. System functionalities and requirements were determined in two iterations aiming to propose IoT ecosystem architecture during the IoT ecosystem design phase. Finally, UX design process included a design of wireframes and interactive prototype to deliver mobile application interface that would be used in evaluating anticipated user experience of the introduced IoT ecosystem.
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Acknowledgments
This work has been partially supported by the Croatian Science Foundation under the project IP-2014-09-7854.
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Plantak Vukovac, D., Džeko, M., Stapić, Z., Orehovački, T. (2019). User Experience Design and Architecture of IoT Ecosystem Employed in Students’ Activities Tracking. In: Rebelo, F., Soares, M. (eds) Advances in Ergonomics in Design. AHFE 2018. Advances in Intelligent Systems and Computing, vol 777. Springer, Cham. https://doi.org/10.1007/978-3-319-94706-8_48
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DOI: https://doi.org/10.1007/978-3-319-94706-8_48
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