Skip to main content

Development of a Tracking Sound Game System for Exercise Support of the Visually Impaired Using Kinect

  • Conference paper
  • First Online:
Advances in Usability, User Experience and Assistive Technology (AHFE 2018)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 794))

Included in the following conference series:

  • 3313 Accesses

Abstract

Even though many visually impaired people have a desire to exercise, they often cannot because they don’t have enough time or facilities. Based on this background, we developed an exercise support system that the visually impaired can use by themselves at home. However, previous systems require a dedicated stationary bicycle that we can’t obtain anymore. Therefore, we developed a new system using Kinect v2, which renders dedicated stationary bicycles obsolete, and any stationary bicycle can be used. We experimentally evaluated our system and described our conclusions.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 299.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 379.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Ikegami, Y., Ito, K., Ishii, H., Ohkura, M.: Development of a Tracking Sound Game for Exercise Support of Visually Impaired, Human Interface and the Management of Information (HCII2011), Lecture Notes in Computer Science, vol. 6772. Springer, Berlin, Heidelberg (2011)

    Google Scholar 

  2. Ishii, H., Inde, M., Ohkura, M.: Development of a game for the visually impaired. In: 16th World Congress on Ergonomics (IEA2006), CD-ROM, Maastricht (July, 2006)

    Google Scholar 

  3. Ohuchi, M., Iwaya, Y., Suzuki, Y., Munekata, T.: Training effect of a virtual auditory game on sound localization ability of the visually impaired. In: Proc. of ICAD2005, pp. 283–286 (2005)

    Google Scholar 

Download references

Acknowledgements

We thank the students at Special Needs Education School for the Visually Impaired, University of Tsukuba who participated in our experiment.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Kazuki Miyamoto .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer International Publishing AG, part of Springer Nature

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Miyamoto, K., Ito, K., Ohkura, M. (2019). Development of a Tracking Sound Game System for Exercise Support of the Visually Impaired Using Kinect. In: Ahram, T., Falcão, C. (eds) Advances in Usability, User Experience and Assistive Technology. AHFE 2018. Advances in Intelligent Systems and Computing, vol 794. Springer, Cham. https://doi.org/10.1007/978-3-319-94947-5_93

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-94947-5_93

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-94946-8

  • Online ISBN: 978-3-319-94947-5

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics