Skip to main content

Research on Virtual Reality-Integrated Design of Sports Architecture Based on BIM

  • Conference paper
  • First Online:
Proceedings of the 2019 DigitalFUTURES (CDRF 2019)

Abstract

This paper integrates VR technology with BIM and applies it to sports architecture design study, with regarding to the characteristics of large volume, great investment, high technical requirements and complex functions of sports architecture. VR’s advantages on immersion, perception and interaction meet the design requirements of complex space of sports architecture, break through the bottleneck in the current design process and provide an inspection method for the design scheme to eliminate blind spots. This paper focuses on the design optimization methods of space form, sight, path and signposts of sports architecture based on VR technology. By using VR to represent a built environment, the building information can be displayed hierarchically according to the research objective. By applying VR technology as a study tool to represent a building, architects can examine the space, experiment on design factors through virtual spatial experience. And a closed-loop design framework of “design-simulation-perception-feedback-design” facilitates to provide a basis for design decision-making, which will offer an innovative idea for the development of architectural design methods.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Wei, Y., Charles, C., Robert, G.: Integrating BIM and gaming for real-time interactive architectural visualization. Autom. Constr. 20(2011), 446–458 (2011)

    Google Scholar 

  2. Ruilong, G., Yichen, C.: A visual analysis of the research hotspot and evolution of BIM in China. J. Xi’an Univ. Archit. Technol. (Natural Science Edition), 8, 578–584 (2017)

    Google Scholar 

  3. Reza, Z., Eloi, C.: Virtual reality-integrated workflow in BIM-enabled projects collaboration and design review: a case study. Vis. Eng. 6 (2018)

    Google Scholar 

  4. Wenqiang, G.: The Research of Architecture Visualized Design Methodology and Practice Based on BIM and VR. Beijing Jiaotong University, Beijing (2017)

    Google Scholar 

  5. Namrata, S., Sarvpal, S.: Virtual reality: a brief survey. In: International Conference on Information, Communication & Embedded Systems (ICICES 2017) (2017)

    Google Scholar 

  6. Grigore, C., Philippe, C.: Virtual Reality Technology. Wiley, Hoboken (2003)

    Google Scholar 

  7. Yari Mirko, A., Enrico, A., Daniele, M.: Virtual reality experience for interior design engineering applications. In: 26th Telecommunication forum TELFOR 2018 (2018)

    Google Scholar 

  8. Official Site of General Administration of Sport of China. http://www.sport.gov.cn

  9. Leiqing, X., Ruoxi, M., Zhen, C.: Fascination streets: the impact of building facades and green view. Landsc. Archit. 10, 27–33 (2017)

    Google Scholar 

  10. Chiu-Shui, C.: Does color have weaker impact on human cognition than material. In: Computer-Aided Architectural Design Futures, pp. 373–385 (2007)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Xuan Zong .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Singapore Pte Ltd.

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Xiao, W., Zong, X., Zang, W. (2020). Research on Virtual Reality-Integrated Design of Sports Architecture Based on BIM. In: Yuan, P., Xie, Y., Yao, J., Yan, C. (eds) Proceedings of the 2019 DigitalFUTURES . CDRF 2019. Springer, Singapore. https://doi.org/10.1007/978-981-13-8153-9_8

Download citation

Publish with us

Policies and ethics