Examining the effect of seat location on students’ real-time social interactions in a smart classroom using experience sampling method Jiaojiao WangKui XieGuoqing Lu OriginalPaper 21 March 2022 Pages: 217 - 235
An in-depth analysis of programming in the Swedish school curriculum—rationale, knowledge content and teacher guidance Peter Vinnervik OriginalPaper Open access 26 April 2022 Pages: 237 - 271
Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns Huei-Tse HouChung-Sheng WuChang-Hsin Wu OriginalPaper 13 April 2022 Pages: 273 - 291
An intelligent expert system for academic advising utilizing fuzzy logic and semantic web technologies for smart cities education Omiros IatrellisEvangelos StamatiadisPanos Fitsilis OriginalPaper 12 June 2022 Pages: 293 - 323
A literature review on 360-degree video as an educational tool: towards design guidelines Marie EvensMichaël EmpsenWouter Hustinx OriginalPaper 24 June 2022 Pages: 325 - 375
Using Perusall to motivate students’ curriculum-based academic reading Mimi LiJinrong Li OriginalPaper 27 June 2022 Pages: 377 - 401
Emergency remote teaching during COVID-19: traits and constraints that arise when teaching computer skills to Saudi preparatory year students Abeer Aidh Alshwiah OriginalPaper 28 June 2022 Pages: 403 - 431
Effect of SRA-programming on computational thinking through different output modalities Nardie FanchampsLou SlangenPaul Hennissen OriginalPaper Open access 09 July 2022 Pages: 433 - 462