Encyclopedia of Teacher Education

Living Edition
| Editors: Michael A. Peters

Adventure Expeditions as Innovative Educational Practice

  • Morten AsfeldtEmail author
Living reference work entry
DOI: https://doi.org/10.1007/978-981-13-1179-6_357-1
  • 22 Downloads

Synonyms

Adventurous learning; Experiential education; High-impact educational practices; Outdoor education

In many educational settings, there is a trend toward enhancing student learning by adopting new and innovative educational practices. Commonly, these innovative practices encourage more active, engaged learning and compel students to participate in a variety of “hands-on” experiences such as Kuh’s (2008) “high-impact educational practices.” This move to innovate is partly motivated by the shortcomings of the mass delivery of education that evolved as a result of industrialization when parents began working in the wage economy and schooling was formalized and organized into what today is often known as primary, secondary, and tertiary (post-secondary) education. This shift changed what and how children learn. Rather than learning being a natural outcome of the process of living in family or community groups, learning, too, was industrialized: buildings were built, students were...

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References

  1. Asfeldt, M., & Hvenegaard, G. (2014). Perceived learning, critical elements and lasting impacts on university-based wilderness educational expeditions. Journal of Adventure Education & Outdoor Learning, 14(2), 1–22.  https://doi.org/10.1080/14729679.2013.789350.CrossRefGoogle Scholar
  2. Beames, S., & Brown, M. (2016). Adventurous learning: A pedagogy for a changing world. London: Routledge.CrossRefGoogle Scholar
  3. Kuh, G. (2008). High-impact educational practices: What they are, who has access to them, and why they matter. Washington, DC: Association of American Colleges and Universities.Google Scholar
  4. Raffan, J. (2002). Deep waters: Is the adventure worth the risk–the Lake Timiskaming canoeing tragedy. Toronto: HarperCollins.Google Scholar
  5. Raiola, E., & O’Keefe, M. (1999). Philosophy in practice: A history of adventure programming. In J. Miles & S. Priest (Eds.), Adventure programming (pp. 45–53). State College: Venture.Google Scholar

Copyright information

© Springer Nature Singapore Pte Ltd. 2020

Authors and Affiliations

  1. 1.Augustana FacultyUniversity of AlbertaCamroseCanada

Section editors and affiliations

  • John Quay
    • 1
  • Tonia Gray
    • 2
  • Peter Higgins
    • 3
  1. 1.Melbourne Graduate School of EducationThe University of MelbourneUniversity of MelbourneAustralia
  2. 2.Centre for Educational Research, School of EducationWestern Sydney UniversityPenrithAustralia
  3. 3.Moray House School of EducationThe University of EdinburghEdinburghUK