Abstract
Design creativity is the process or result of extending, presenting and interpreting creative ideas and concepts in a design way, the role of design creativity in corporate creativity activities has drawn increasing attention from the academic community. However, limited research has tried to holistically summarize the research trends and hotspots in the context of creativity and design. Through knowledge graph analysis, this paper analyzed the academic literature from Web of Science and visualized the knowledge domain in creativity and design research from 2010 to 2019. It has been found that the number of creativity-related design papers is increasing rapidly with a total of 498 papers. The top 15 co-occurring keywords include “design creativity”, “innovation”, “design making”, “engineering design”, “design education”, “divergent thinking”, “representation”, “student”, “knowledge”, “aesthetics”, “design process”, “perception”, “product design”, “fixation” and “quality”. The research that focuses on this topic could be summarized into eleven clusters namely industrial design, disability, design activity, explanatory design, design education, assessment, users, design fixation, design theoretic, TRIZ, and art education.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Sarkar, P., Chakrabarti, A.: Assessing design creativity. Des. Stud. 32, 348–383 (2011)
Gans, J.S., Stern, S.: The product market and the market for “ideas”: commercialization strategies for technology entrepreneurs. Res. Policy 32, 333–350 (2003)
Chen, C.H.V., Li, H.H., Tang, Y.Y.: Transformational leadership and creativity: exploring the mediating effects of creative thinking and intrinsic motivation. Int. J. Manag. Enterpr. Dev. 6, 198–211 (2009)
Alves, J., Marques, M.J., Saur, I., Marques, P.: Creativity and innovation through multidisciplinary and multisectoral cooperation. Creativ. Innovation Manag. 16, 27–34 (2007)
Druin, A., Solomon, C.: Designing Multimedia Environments for Children: Computers, Creativity, and Kids. Wiley Computer Publishing, John Wiley and Sons, Inc., One Wiley Drive, Somerset (1996)
Dorst, K., Cross, N.: Creativity in the design process: co-evolution of problem–solution. Des. Stud. 22(5), 425–437 (2001)
Dosi, G.: Innovation, evolution, and economics: where we are and where we should go. Fagerberg et al., pp. 111–133 (2013)
Verganti, R.: Design driven innovation: changing the rules of competition by radically innovating what things mean. Harvard Business Press, Boston (2009)
Bannon, L.J.: A human-centred perspective on interaction design. In: Pirhonen, A., Saariluoma, P., Isomäki, H., Roast, C. (eds.) Future Interaction Design, pp. 31–51. Springer, London (2005)
Ueki, A., Kamata, M. and Inakage, M.: ‘Tabby: Designing of coexisting entertainment content in everyday life by expanding the design of furniture’. In: ACM International Conference Proceeding Series, pp. 72–78 (2007)
Xiao, F., Li, C., Sun, J., Zhang, L.: Knowledge domain and emerging trends in organic photovoltaic technology: a scientometric review based on Citespace analysis. Front. Chem. 5, 67 (2017)
Chen, C., Hu, Z., Liu, S., Tseng, H.: Emerging trends in regenerative medicine: a scientometric analysis in Citespace. Expert Opin. Biol. Therapy 12, 593–608 (2012)
Hakatie, A., Ryynänen, T.: Managing creativity: a gap analysis approach to identifying challenges for industrial design consultancy services. Des. Issues 23, 28–46 (2007)
Wignjosoebroto, S., Sudiarno, A., Rakhmaniar, A.: Ergonomics Wheelchair Design for the Aging People. World Congress on Ergonomics (2009)
Kim, Y.S., Kim, M.S., Wilde, D.J.: Toward the management of desig n creativity: personal creativity modes, design activity, and team interaction. Des. Manag. J. 3, 45–52 (2010)
Luh, D.B., Chang, C.L.: Incorporating users’ creativity in new product development via a user successive design strategy. Int. J. Comput. Appl. Technol. 32, 312–321 (2008)
Chamakiotis, P., Dekoninck, E., Panteli, N.: The creativity of virtual design teams: an exploratory case study. In: Mediterranean Conference on Information Systems 2011 Proceedings, p. 44 (2011)
Kotzé, P., Purgathofer, P.: Designing design exercises—from theory to creativity and real-world use. In: Kotzé, P., Wong, W., Jorge, J., Dix, A., Silva, P.A. (eds.) Creativity and HCI: From Experience to Design in Education, pp. 42–59. Springer, Boston (2009)
Wong, Y.L., Siu, K.W.M.: A model of creative design process for fostering creativity of students in design education. Int. J. Technol. Des. Educ. 22, 437–450 (2012)
Griffiths, F.: Supporting Children’s Creativity through Music, Dance, Drama and Art: Creative Conversations in the Early Years. Routledge, Abingdon (2010)
Visser, I., Chandler, L., Grainger, P.: Engaging creativity: employing assessment feedback strategies to support confidence and creativity in graphic design practice. Art Des. Commun. Higher Educ. 16, 53–67 (2017)
Crilly, N.: Fixation and creativity in concept development: the attitudes and practices of expert designers. Des. Stud. 38, 54–91 (2015)
Chechurin, L.: Research and Practice on the Theory of Inventive Problem Solving (TRIZ): Linking Creativity, Engineering and Innovation. Research and Practice on the Theory of Inventive Problem Solving (TRIZ). Springer, Cham (2016)
Finke, R.A., Ward, T.B., Smith, S.M.: Creative Cognition: Theory, Research, and Applications. MIT Press, Cambridge (1992)
Acknowledgments
The authors declare no conflict of interest. This work was funded by The Hong Kong Polytechnic University (99JV).
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Song, Y., Luximon, Y. (2020). Hotspots and Trends in Creativity and Design Research: A Knowledge Graph Analysis. In: Markopoulos, E., Goonetilleke, R., Ho, A., Luximon, Y. (eds) Advances in Creativity, Innovation, Entrepreneurship and Communication of Design. AHFE 2020. Advances in Intelligent Systems and Computing, vol 1218. Springer, Cham. https://doi.org/10.1007/978-3-030-51626-0_15
Download citation
DOI: https://doi.org/10.1007/978-3-030-51626-0_15
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-51625-3
Online ISBN: 978-3-030-51626-0
eBook Packages: EngineeringEngineering (R0)