Abstract
Using the augmented reality features of a mobile game development platform, ARIS, the Utah State University’s psychology department designed a mobile application called The Graduation Game (TGG). TGG addresses issues with current student advising procedures and aims to make advising information and resources more readily available to students. The game seeks to provide an earlier and more meaningful connection between incoming students and their academic advisors and the institution. This chapter discusses the iterative development cycle of TGG describing a series of game design and play testing over the period of 8 months. We conclude with the affordances and constraints of TGG, lessons learned from using a game design approach for academic advising, and implications for leveraging mobile technologies to improve students’ advising experiences.
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Haderlie, T.M., Chauhan, A., Lewis, W., Litts, B.K. (2019). The Graduation Game: Leveraging Mobile Technologies to Reimagine Academic Advising in Higher Education. In: Zhang, Y., Cristol, D. (eds) Handbook of Mobile Teaching and Learning. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41981-2_98-1
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DOI: https://doi.org/10.1007/978-3-642-41981-2_98-1
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