Skip to main content

Augmented Reality and 3D Technologies: Mapping Case Studies in Education

  • Living reference work entry
  • Latest version View entry history
  • First Online:
Handbook of Mobile Teaching and Learning

Abstract

Learning anywhere, any time is becoming ever more a daily routine, due to the increasingly and recent growth of information and communication technologies (ICT). The key characteristic of ICT, namely, in the use of mobile equipment and software, has been their portability, mobility, and network access. The technological development, including software applications available for the implementation of three-dimensional contents, has been following this trend. Hence, it is important to know whether and how these three-dimensional contents are being integrated in educational situations, namely, regarding augmented reality and mobile learning. Thus, a synthesis of Portuguese and international research works and case studies related to the use of three-dimensional augmented reality is presented, from a chronological perspective on the evolution of the information and communication technologies. The main goal of this knowledge mapping is to contribute to the state of the art in three-dimensional augmented reality technologies in education. In addition, it is aimed to frame the creation and implementation of three-dimensional content in higher education, specifically in the field of mathematics.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

References

  • Almenara, J. 2017. Presentación: Aplicaciones de la Realidad Aumentada en educación. EDMETIC – Revista de Educación Mediática y TIC 6 (1): 4–8. E-ISSN: 2254-0059.

    Google Scholar 

  • Almenara, J., and V. Marin. 2017. Dispositivos móviles y realidad aumentada en el aprendizaje del alumnado universitário Mobile devices and augmented reality. Revista Iberoamericana de Educación a Distancia 20 (2): 167–185. https://doi.org/10.5944/ried.20.2.17245. ISSN: 1138-2783 – E-ISSN: 1390-3306.

    Article  Google Scholar 

  • Azuma, R. 1997. A survey of augmented reality. Presence: Teleoperators and Virtual Environments 6 (4): 355–385.

    Article  Google Scholar 

  • Bacca, J., S. Baldiris, R. Fabregat, S. Graf, and Kinshuk. 2014. Augmented reality trends in education: A systematic review of research and applications. Educational Technology & Society 17 (4): 133–149.

    Google Scholar 

  • Billinghurst, M. 2011. The future of augmented reality in our everyday life. In Proceedings of the 19th international display workshops, Nagoya.

    Google Scholar 

  • Billinghurst, M., H. Katob, and I. Poupyrev. 2001. CyberMath – The Magic Book: A transitional AR interface. Computers & Graphics 25: 745–753.

    Article  Google Scholar 

  • Bujak, K.R., I. Radu, R. Catrambone, B. MacIntyre, R. Zheng, and G. Golubski. 2013. A psychological perspective on augmented reality in the mathematics classroom. Computers & Education 68: 536–544. https://doi.org/10.1016/j.compedu.2013.02.017.

    Article  Google Scholar 

  • Cardoso, Teresa, Jacinto Antunes Celorico, and Isabel Alarcão. 2007. MAECC® – Discovering a new model to analyse and explore scientific knowledge. In Proceedings of the International Council for Educational Media/Innovative Learning Environments – ICEM/ILE – 2007 conference, educational media and innovative practices: Challenges and visions. https://www.ua.pt/cidtff%5Clale/ReadObject.aspx?obj=12623

  • Cardoso, Teresa, Isabel Alarcão, and Jacinto Antunes Celorico. 2010. Revisão da Literatura e Sistematização do Conhecimento. Porto: Porto Editora.

    Google Scholar 

  • Cardoso, Teresa, Isabel Alarcão, and Jacinto Antunes Celorico. 2013. MAECC®: um caminho para mapear investigação. IndagatioDidactica, 5(2) Tecnologias da Informação em Educação. http://revistas.ua.pt/index.php/ID/article/view/2452/2323. Accessed 29 Dec 2013.

  • Carmigniani, J., B. Furht, M. Anisetti, P. Ceravolo, E. Damiani, and M. Ivkovic. 2011. Augmented reality technologies systems and applications. Multimedia Tools and Applications 51 (1): 341–377.

    Article  Google Scholar 

  • Coimbra, T. 2017. As tecnologias tridimensionais como contributo para a aprendizagem da matemática no ensino superior. PhD thesis, Universidade Aberta, Lisboa. http://repositorioaberto.uab.pt/browse?type=advisor&order=ASC&rpp=20&value=Cardoso%2C+Teresa

  • Coimbra, T., T. Cardoso, and A. Mateus. 2015. Augmented reality: An enhancer for higher education students in math’s learning? Procedia Computer Science 67: 332–339. https://doi.org/10.1016/j.procs.2015.09.277.

    Article  Google Scholar 

  • Di Serio, Á., et al. 2013. Impact of an augmented reality system on students’ motivation for a visual art course. Computers & Education 68: 586–596.

    Article  Google Scholar 

  • Domingos, A. 2003. Compreensão de conceitos matemáticos avançados – A matemática no início do Superior. PhD thesis, Universidade Nova de Lisboa, Faculdade de Ciências e Tecnologia, Lisboa.

    Google Scholar 

  • Erdem, A. 2017. Educational importance of augmented reality application. Educational Research and Practice. ISBN 978-954-07-4271-7.

    Google Scholar 

  • Feiner, S. 1991. An Architecture for Knowledge-Based Graphical Interfaces. In Sullivan, J., and Tyler, S. (eds.), Intelligent User Interfaces, 259–279. Reading, MA: Addison-Wesley.

    Google Scholar 

  • Feiner, Steven, B. Macintyre, and D. Selgman. 1993. Knowledge-based augmented reality. Communications of ACM 36 (7): 53–62.

    Article  Google Scholar 

  • Fonseca, D., et al. 2014. Relationship between student profile, tool use, participation, and academic performance with the use of augmented reality technology for visualized architecture models. Computers in Human Behavior 31: 434–445.

    Article  Google Scholar 

  • Gomes, C., M. Figueiredo, J. Almeida, and J. Gomes. 2016. Realidade Aumentada e Gamificação: Desenvolvimento de aumentações num manual escolar de Educação Musical. In Proceedings of the 3rd Meeting on Games and Mobile Learning – Atas do 3° Encontro sobre Jogos e Mobile Learning.

    Google Scholar 

  • Hung, H., et al. 2017. Modelos de Realidad Aumentada aplicados a la enseñanza de la Química en el nível universitario Augmented Reality. Revista Cubana de Química 29 (1). E-ISSN 2224-5421.

    Google Scholar 

  • Inkpen, K. 1997. Adapting the human-computer interface to support collaborative learning environments for children. PhD thesis, University of British Columbia, Department of Computer Science.

    Google Scholar 

  • Ismail, I., R. Idrus, and T. Gunasegaran. 2010. Motivation, psychology and language effect on mobile learning in Universiti Sains Malaysia. International Journal of Interactive Mobile Technologies 4 (4): 31–36. https://doi.org/10.3991/ijim.v4i4.1408.

    Article  Google Scholar 

  • Jorge, N. 2016. Realidade Aumentada num simulador virtual de tomada de decisão clinica. PhD thesis, Universidade Aberta, Lisboa.

    Google Scholar 

  • Kamarainen, A., et al. 2013. EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips. Computers & Education 68: 545–556.

    Article  Google Scholar 

  • Kancherla A., J. Rolland, D. Wright, and G. Burdea. 1995. A novel virtual reality tool for teaching dynamic 3D anatomy. In Proceedings of CVR med, Vol. 95, 163–169. http://link.springer.com/chapter/10.1007/978-3-540-49197-2_18

  • Kaufmann, H., and D. Schmalstieg. 2003. Mathematics and geometry education with collaborative augmented reality. Computers & Graphics 27: 339–345.

    Article  Google Scholar 

  • Liarokapis, F., N. Mourkoussis, M. White, J. Darcy, M. Sifniotis, P. Petridis, A. Basu, and P. Lister. 2004. Web3D and augmented reality to support engineering education. World Transactions on Engineering and Technology Education 3 (1): 11–14.

    Google Scholar 

  • Lu, S.C.-Y., M. Shpitalni, and R. Gadh. 1999. Virtual and augmented reality technologies for product realization. Annals of the CIRP 48: 471–495.

    Article  Google Scholar 

  • Maia-Lima, C., A. Silva, and P. Duarte. 2015. O Ensino da Geometria, os Telemóveis e os QR Codes. In Atas do XVII Simpósio Internacional de Informática Educativa (Proceedings).

    Google Scholar 

  • Maier, P., G. Klinker, and M. Tonnis. 2009. Augmented reality for teaching spatial relations. In Proceedings from the conference of the International Journal of Arts & Sciences, Toronto, 25–28 May 2009.

    Google Scholar 

  • Martinez, N. 2017. Augmented reality: Opportunity for developing spatial visualization and learning calculus. Mexico: Tecnológico de Monterrey. https://doi.org/10.4018/978-1-5225-2110-5.ch003.

    Book  Google Scholar 

  • Martin-Gutierrez, J., et al. 2012. Improving strategy of self-learning in engineering: Laboratories with augmented reality. Procedia – Social and Behavioral Sciences 5: 832–839.

    Article  Google Scholar 

  • Milgram, P. 2006. Some human factors considerations for designing mixed reality interfaces. Virtual media for military applications. In Meeting proceedings RTO-MP-HFM-136, Keynote 1, Neuilly-sur-Seine. http://www.rto.nato.int/abstracts.asp. Accessed 29 Dec 2013.

  • Milgram, P., H. Takemura, A. Utsumi, and F. Kishino. 1994. Augmented reality: A class of displays on the reality-virtuality continuum. SPIE, Telemanipulator and Telepresence Technologies 2351: 282–292.

    Article  Google Scholar 

  • Nagler, E. 1994. Two-dimensional reality courtesy of camera and computer: No headset, no mouse, no keyboard even – Videoplace does it all. ProQuest Historical Newspapers. New York Times (1857-Current File). Document ID: 116374743.

    Google Scholar 

  • Nee, A., et al. 2012. Augmented reality applications in design and manufacturing. CIRP Annals – Manufacturing Technology 61: 657–679.

    Article  Google Scholar 

  • New Media Consortium. 2005. The horizon report. National learning infrastructure initiative. Stanford: McGraw Hill.

    Google Scholar 

  • Occipital HQ. 2013. Park Bench Tennis [video file]. https://youtu.be/39v5OoBJFDk. Accessed 30 Oct 2018.

  • Oliveira, D. 2016. A utilização da Realidade Aumentada como estratégia de suporte ao ensino da informática. In Proceedings of the 3rd Meeting on Games and Mobile Learning – Atas do 3° Encontro sobre Jogos e Mobile Learning.

    Google Scholar 

  • Quirós, M., I. Carda, and E. Camahort. 2008. Collaborative augmented reality for inorganic chemistry education. In: Proceedings of the 5th WSEAS/IASME international conference on Engineering Education (EE’08), 271–277, Heraklion.

    Google Scholar 

  • Salinas, P., and E. González-Mendívil. 2017. Augmented reality and solids of revolution. International Journal for Interactive Design and Manufacturing. https://doi.org/10.1007/s12008-017-0390-3.

    Article  Google Scholar 

  • Salinas, P., E. González-Mendívil, E. Quintero, H. Ríos, H. Ramírez, and S. Morales. 2013. The development of a didactic prototype for the learning of mathematics through augmented reality. International Conference on Virtual and Augmented Reality in Education. Procedia Computer Science 25: 62–70.

    Google Scholar 

  • Schmalstieg, D., T. Langlotz, and M. Billinghurst. 2011. Augmented reality 2.0. Vienna: Springer.

    Book  Google Scholar 

  • Structure sensor. http://structure.io. Accessed 30 Oct 2018.

  • Sturman, D.J., and D. Zeltzer. 1994. A survey of glove-based input. IEEE Computer Graphics and Applications 14 (1): 30–39.

    Article  Google Scholar 

  • Sutherland, Ivan E. 1968. A head-mounted three dimensional display. In Proceedings of the AFIPS’68, fall joint computer conference, part I, 757–764. https://doi.org/10.1145/1476589.1476686. http://dl.acm.org/citation.cfm?id=1476686

  • Thomas, Bruce, B. Close, J. Donoghue, J. Squires, P.D. Bondi, and W. Piekarski. 2002. First person indoor/outdoor augmented reality application: ARQuake. Personal and Ubiquitous Computing 6 (1): 75–86.

    Article  Google Scholar 

  • Vaughan-Nichols, S.J. 2009. Augmented reality: No longer a novelty? Computer 42 (12): 19–22.

    Article  Google Scholar 

  • Weidenbach, M., C. Wick, S. Pieper, K.J. Quast, T. Fox, G. Grunst, and D.A. Redel. 2000. Reality simulator for training in two-dimensional echocardiography. Computers and Biomedical Research 33: 11–22.

    Article  Google Scholar 

  • Wojciechowski, R., and W. Cellary. 2013. Evaluation of learners’ attitude toward learning in ARIES augmented reality environments. Computers & Education 68: 570–585. http://doi.org/10.1016/j.compedu.2013.02.014.

    Article  Google Scholar 

  • Wu, H., et al. 2013. Current status, opportunities and challenges of augmented reality in education. Computers & Education 62: 41–49.

    Article  Google Scholar 

  • Zhao, Q. 2009. A survey on virtual reality. Science in China Series F: Information Sciences 52 (3): 348–400.

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Teresa Cardoso .

Editor information

Editors and Affiliations

Section Editor information

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer-Verlag GmbH Germany, part of Springer Nature

About this entry

Check for updates. Verify currency and authenticity via CrossMark

Cite this entry

Cardoso, T., Coimbra, T., Mateus, A. (2019). Augmented Reality and 3D Technologies: Mapping Case Studies in Education. In: Zhang, Y., Cristol, D. (eds) Handbook of Mobile Teaching and Learning. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41981-2_84-2

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-41981-2_84-2

  • Received:

  • Accepted:

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-41981-2

  • Online ISBN: 978-3-642-41981-2

  • eBook Packages: Springer Reference Social SciencesReference Module Humanities and Social SciencesReference Module Business, Economics and Social Sciences

Publish with us

Policies and ethics

Chapter history

  1. Latest

    Augmented Reality and 3D Technologies: Mapping Case Studies in Education
    Published:
    13 October 2018

    DOI: https://doi.org/10.1007/978-3-642-41981-2_84-2

  2. Original

    Augmented Reality and 3D Technologies: Mapping Case Studies in Education
    Published:
    20 April 2015

    DOI: https://doi.org/10.1007/978-3-642-41981-2_84-1